Est. 2026 — a new era of play

ZELENO STUDIOS

We build every kind of game, for every kind of player, for the world that's coming next.

01 — Manifesto

Games are entering a new era. Worlds that remember you. Systems that surprise their own makers. Play that moves between your phone, your console, your headset and your friends without asking permission. Zeleno Studios exists to build that era, not wait for it.

0 Founded
∞ Genres in scope
0 Studio. Every platform.
0 Compromises

02 — What we build

Every genre. Every platform.

Most studios pick a lane. We built one that can hold all of them: shared tech, shared tooling, and teams free to chase whatever kind of fun is next.

  • 01

    Action

    Fast, physical, unforgiving. Combat that rewards mastery and feels different every run.

    RogueliteShooterMelee
  • 02

    Strategy

    Systems deep enough to lose a weekend in. Opponents that actually learn how you play.

    4XRTSTactics
  • 03

    Worlds & RPG

    Living places with memory. Characters, factions and economies that keep moving when you log off.

    Open worldNarrativeMMO
  • 04

    Simulation

    Build, run, break and rebuild. Sandboxes where the most interesting rules are the ones you discover.

    SandboxTycoonPhysics
  • 05

    Competitive

    Ranked, fair, watchable. Netcode we obsess over and metas that evolve with the community.

    MultiplayerEsportsCo-op
  • 06

    Experimental

    XR, generative worlds, play that doesn’t have a genre yet. The lab where the next decade starts.

    XRAI-nativePrototype

03 — Technology

Engineered for the next era.

We don't build games on top of our technology. We build the technology because of the games.

  1. 01

    One stack, every screen

    A shared core that targets console, PC, mobile, XR and cloud from day one. Ship once, play anywhere.

  2. 02

    AI-native pipelines

    Generative tooling in the hands of designers, not replacing them. Faster iteration, stranger ideas, tighter games.

  3. 03

    Worlds that persist

    Server-authoritative simulation, built so economies, factions and weather keep moving while you sleep.

  4. 04

    Frame-perfect by default

    Netcode, input latency and render budgets treated as design constraints, not post-launch patches.

04 — Signals

Early transmissions from the pipeline.

ZS-01 Pre-production

Open-world survival

Project VERDANT

A living continent that ████ ███ when nobody is ███████. First playable ████ 2027.

Decode 22%
ZS-02 Prototype

Tactical extraction

Project HALFLIGHT

██ vs ██ in a city that ███████ its own ████. Netcode-first. Watchable by design.

Decode 41%
ZS-03 Research

Strategy · AI-native

Project MERIDIAN

Opponents that ████ ████ you play and ████ a counter. No two campaigns ████.

Decode 9%
ZS-04 Classified

XR · Unannounced

Project ████

████████ ████ ██████ ████. ██ ████ ████████ ██████.

Decode 3%

More signals
incoming.

Get early access

05 — Early access

Be first through the door.

Playtests, dev logs and the occasional classified drop. No spam, no noise. Just signal.